Unreal 5 Demo

In May, after the success of the NFT Mclaren Launch, we were asked to do a bid for different Mclaren Metaverse world ideas. I was asked to come up with ideas that showcases Mclaren products and using their stunning English HQ as a starting point, I came up with some ideas that I could build in Unreal 5. 

Since I was mostly modeling in Maya ( a little bit in Blender with a script that uses Maya hotkeys and functions ), I did the preliminary design work  in Maya and Vray...

After the design was in a spot that could be moved forward  - I ported all of the elements to Unreal.

Categorized all of the  elements by room sections, and then for some elements - pack them as one utilizing UDIMS and one SBSAR that I compiled inside of substance Designer after a render out from Substance Painter.

View 01

I spent some time also in Blender and Maya designing certain sections .. sections like the Garage that have different cars lifted inside up and down.

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View 02

This section was to showcase NFT’s for different cars, possibly owned by viewer or to be purchased by viewer.

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View 03

My idea was to have it all synced up by each individual user's preferences and history. 

 I also had done some previous work for the car company, So I took the 3d renders I made for them and in side of After effects, made different wall screen movies that play around as the viewer works

For the section that is for the shopping area, I designed something that works nested within the environment showing the history of the company and the vision of Mclaren back in the 1960’s. 

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Press for Lightbox Gallery

Some of the issues I had were getting the videos to sync inside of Unreal, but now some of those ( maybe all of them ) are fixed with 5.1. I was on a tight schedule to do the demo, but I really came out on top in the end, producing a large section of content. I do love unreal, as an artist to be able to create and adjust inside a world, it is far better than working in Maya or max or blender ( my DCC’s of choice ). I do also love the Substance tools, the whole family for that matter, they work seamlessly and are getting better each Quarter. 

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