Unreal Engine
Mclaren
In 2022 I did two sets of work for the Racing company.
One was a demo bid where I did all of the design and execution in Unreal 5.
My tools for this period were Maya, V-ray, Substance Suite ( Designer, Painter, Sampler, Stager) after Effects, Nuke, mudbox, 3D Coat and Unreal Engine 5.