In May of 2021 I joined up with he team over at Dream view, doing CG generalist work for them.
They are a great team and in the interim they joined forces with another company. We are now called Infinite World and I have been wearing alot of hats there over the past year. From look dev to concept work. I have been pitching designs for NFT's, doing the character look dev for the show the Bleacher Report - "Portal" both the first and recently the second season. A lot of the work I have been doing is in 3D coat/ Mudbox, Maya, V-ray, substance tools ( even stager !!! ) and nuke and after effects. They have been giving me a lot of freedom to create and it also allows me to continue development of "Billion Dollar Babies".
In the current series I have been taking the Characters and running them through Mudbox for micro detail, then brining them back into Substances to bake the hi rez normal.. I have been getting great results with all of the characters in the show. Rendered at 4k the characters skin look's like they are using displacement maps. I will do a breakdown once I legally can..
ABOVE - Work was all Maya and Substance, stager as well, did all of the box work for a client for a proof of concept. Really spent time on the folds - which I was given a touch more.. but I am happy with the results and the Substance Painter and Stager work flow - I can test out before rendering it all out to Maya.
Above Work was all Maya and Substance,
Above Work was all Maya, V-ray and V-ray Fur for parts as well as Substance, Really again combining the Displacement and normal's I was getting a lot of great detail. Baking in substance designer though and bringing it all in to Painter then Maya and V-ray. I have done a lot of Shoes in Maya and Substance and Mudbox /3D Coat in the past year.
Above ( and Below ) are some concept work I did in a day for a car client, I am still working another NFT project for them which I will share later..
Work was all Maya and Substance, stager as well, did all of the box work for a client for a proof of concept. Really spent time on the folds - which I was given a touch more.. but I am happy with the results and the Substance Painter and Stager work flow - I can test out before rendering it all out to Maya.
ABOVE
Work was all Maya and Substance, stager as well, did all of the box work for a client for a proof of concept. Really spent time on the folds - which I was given a touch more.. but I am happy with the results and the Substance Painter and Stager work flow - I can test out before rendering it all out to Maya.
Ill post more detailed work later...
DESIGN work in Maya and Substance for a bid - Did the concept and work in two days - 80's Theme NFT...