The Portal

Look Dev Breakdowns for the you tube show "The Portal"

Year
2022
Client
ESPN
Project
Various
role
Look Development - Maya, V ray and Substance
Over the past year I have ben involved with "The Bleacher Report", a show for ESPN that is on YouTube. In particular, I have been doing look development for the shows animated series called "The Portal".

‍

‍

‍

‍

‍

I took a different approach to the look this season, given a little more time to development the look that can be applied to all of the characters.

‍

I got research on the Plastic look of Toys, like the ones above.. and from That I started to work in Maya and Vray as well as Mudbox. We did not want to use Sub surface scattering like last season.

‍

One thing I did was Blend between two of the same shaders ( same Diff spec etc.. ). On the second shader I made very metallic

‍

‍

Below you can see the Spec pass

‍

Blending between the two - using a roughness map I made in Painter .. gave a nice shimmer to the skin... making it "Plastic Like" but not too much

‍

Here is a wide of Rodman - the spec alone has a cool look

‍

I would run the models through Substance designer and extra id's and other materials I can use inside Substance Painter... The other thing was I would make presets and other characters would role through easier ... ( sometimes !! there are always hooks .. .)

‍

‍

‍

I also did this same procedure for the Clothing - Giving them a unified and detailed look .. To fast track I would also run the Uniforms through Adobe Stager - then giving a link of the material to the director.

‍

in stager from Substance Painter

‍

other stills from the workflow

‍

Early Test Frames above and below.. showing the early stages of the micro normal "thing" I was trying to get

The links to the show

‍

‍

The Portal